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Ftl ion blast 2
Ftl ion blast 2











ftl ion blast 2

Skill will get you to sector 8 almost every time no matter what. Some are just traps and dont offer anything extra.Īg) If you get boarded vent the ship immediatly and run to your med bay, the lack of oxygen will force the intruders to follow you, and if you're quick they wont damage any systems.Īh) Weapons and shields should be the top repair priority (my opinion).Īi) The game is random, but the luck is not. Picking the same choice for an encouter can yield diffrent results.Īd) Leave the "crazy guy" on the planet, unless your medbay is upgraded or you have a slug on your crew.Īf) Distress beacons typically always have a risk envolved, but the payout is better, if not doubled when you actually save someone. You could accidently destroy the ship with them on it.Īc) Most encounters have random outcomes no matter what your choice is. Having enough upgrades, ammo, and power for both is fairly rare.Īb) Do NOT have autofire on while you are using an away team. Y) Nebula sectors let you do more exploring since the fleet is slowed down. It will help later to have a strategy that you understand when the tough fights come along. X) Develop a strategy for your encounters, dont just autofire and go even though that might work just fine for that situation. W) Blast doors are a cheap helpful upgrade. V) A weapon with a power consumption of 4 is usually useless since its risky/impossible to keep powered during a hard fight. U) Always buy fuel in the shops, running out is easy even if you think you have enough (30 fuel is barely enough). T) Human away teams are risky until you get your teleporter upgraded. S) Mantis deal 2x damage with normal HP, but rockmen only have 1.5x HP and normal damage. R) Always attack slavers if you want crew members. P) Early game Engies are better than late game Engies(my opinion). Extra scrap for melee kills +10% for scrap arm. It's possible to get up to 75 scrap when you kill the crew of an enemy ship.

ftl ion blast 2

O) Scrap recovery arm is a very good item, especially early on. N) Beam weapons require strategy, blind firing(autofire) will not do you any good. M) Hull lasers do more damage to empty rooms. L) Hull lasers can cause breaches making it harder to repair systems since the breach has to be repaired first. K) Make sure you have weapons that dont consume much power and mix up the power levels. J) Have a nice mix of weapons available: missle, laser, beam, bomb.

ftl ion blast 2

I) Keep crew stationed at the same console throughout the game so that you have gold level commanders by the time you get to the boss. H) Know each races strengths: Rockmen 150hp and immune to fire as an example. Timing certain weapons manually can do more damage by strategicly bypassing shields during recharge. Spamming them is just wasteful.ĭ) Attack nearly everything than you can.Į) Taking a ship by killing its crew offers increased rewards.į) Micro, micro, micro. Here is a list of some things I think will help players get better at the game:Ī) Don't rush through a sector try to hit as many points as possible while staying just out of reach of the fleet.Ĭ) Use missles sparingly, like to damage a shield system initially. *** I think I am going to keep the editing to a minimum here.













Ftl ion blast 2